Corundum Engine
A 2D isometric CRPG engine
C++23
Apple Silicon
GLFW
Sokol
Dear ImGui
The Project
Built for the love of CRPGs
I've been playing games for a long time, starting with Bard's Tale and Ultima III on an Apple IIe, and I'm still playing today. I have ideas about what I like in a role-playing game, and I want to build my own, but not on someone else's engine. That's how Corundum started. I'm building it on macOS, but it will eventually run on Windows and Linux too.
The Tools
One does not simply hand-edit JSON
- TilesmithTilemaps
- SpritesmithSpritesheets
- LoomDialogue, quests, items
- SpritepackerTexture atlases
If any of that sounds like your kind of thing, follow along on the devlog. There's a lot more to come.
Roll for initiative; the build system already did.